I settled on the hypnotist being marked, while also being guarded by the one they heal. Marking the ally also increased the damage they get from certain attacks, which in some situations proved to be a bad combo. Placebo was intended to be a consistently decent heal for 1 ally, at the cost of the healed ally being more likely to be attacked. Stay never really changed throughout the mod's development Focus Originally only buffed the chance of stun and debuff. I felt like I should have at least 1 combat skill to attack the enemies with. Back Off still feels basically useless, but I added a debuff to it make it feel less useless. I REALLY want to make this character as balanced as I can get on the first try. I left it in to keep the glitch from happening. If you look through the files, you can see an excess of the same sprite that is unused. I don't know why, and removing old files I thought were useless caused an odd graphical glitch. For some reason that I don't quite understand, the sprite always starts as either defend or afflicted upon starting a dungeon. clean? Some of the spritework isn't perfect for the art-style of Darkest Dungeon, but hopefully that isn't too distracting. That might be why some of the sprites look a little too. All of the sprites I made custom for the class were made using GIMP and/or Inkscape. The move was replaced with something less interesting. Things worthy of note- They were supposed to work like the siren with one of their abilities, but testing it was a pain because it kept crashing the game, forcing me to start a new save file.
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